

You have to be very exact with where you tap though, with the game not registering it if you’re slightly off. There’s no need to combine items or anything more involved than tapping. In theory it should be simple, as Rusty Lake Hotel merely requires you to tap on an item in your inventory before tapping on an area in the room to interact with it. Instead, Rusty Lake Hotel’s main downfall is that it’s exceptionally picky about where you place objects. Once you pick a diner to ‘help,’ you’re restricted to their room until you figure things out, so at least this is a tightly woven affair that doesn’t require you to wander too far. There’s a twisted logic afoot here that sort of makes sense, but also really doesn’t. Rusty Lake Hotel guides you around through gentle nudges from the other staff, along with the option to view video walkthroughs if you get really stuck. It’s a kind of an excusable oddity …which is more than can be said for other issues.
RUSTY LAKE HOTEL FULL
Logic doesn’t play a huge role here, which is particularly noticeable when you poison your first victim rather than stab them with a knife you’ve had all along, but then this is a game full of talking animals. Yes, it’s as dark as it sounds, occasionally bordering on the creepy. Except, when I say pleasant, you’re killing them off as you go along by concocting various recipes that will bump them off. Your objective is to ensure that five diners staying at the Rusty Lake Hotel have a pleasant stay. It’s just unfortunate that this is backed up by some fairly finicky puzzle design, meaning you’ll often be left frustrated by figuring things out. In terms of quirkiness, Rusty Lake Hotel is certainly distinctive.

A quick glance at the screenshots will tell you what you need to know here with the visual style clearly heavily influenced by Anderson’s iconic movie, The Grand Budapest Hotel. Like the David Lynch films they emulate, they’re flawed but beautiful.No hints system for when a walkthrough is too spoiler filledĭo you like the movies of Wes Anderson? If you do, then you’re at a significant advantage when it comes to enjoying Rusty Lake Hotel. Surface level gore and overt weirdness aside, it’s this handcrafted (almost auteur-like) sensibility I find most interesting about Rusty Lake. They feel like games only this specific group of people could make.
RUSTY LAKE HOTEL SERIES
The Rusty Lake series has that quality though. Even fewer studios manage to convey that vision, game after game. Rusty Lake is as bizarre as it is brilliant, and while Paradise is probably my least favorite of the three paid entries, it’s still unique enough to earn a wholehearted recommendation from me. The situation’s a lot better this time, with only a few finicky moments (mostly moving between screens) to detract from the overall more polished state of this release. Previous Rusty Lake games very much felt like mobile titles ported to PC. I’ll say this though: At least they fixed the controls to an extent. I’m hoping the next Rusty Lake entry, whenever it appears, can strike a better balance. If ever there were a series I wanted to stop and savor, it’s Rusty Lake, and yet in Paradise I found myself blitzing through the early hours of the game. The moments where you spot a veiled reference, where a mask or a throwaway line or a puzzle callback suddenly speaks volumes about a character-those moments are special because you realize there is an internal consistency underlying the gore and the absurdist humor.īut while there’s something to be said for a puzzle game that doesn’t nudge the player towards looking up solutions, one that’s too easy can screw up the pacing equally as much. Surface level weirdness disguises a strict internal logic, a purposefulness that’s apparent whether one, three, or a dozen games in. Or you can drill deep on the lore, turn it over in your mind, try to draw those connections.

Your brother turns into a fly and you think “Wow, that’s weird/gross/creepy” and move on. It’s a unique tone piece, and like most tone pieces it’s often helpful to sit back and let it wash over you, to take in the imagery with an open mind. That’s I guess what makes Rusty Lake stand out. If anything, I feel less certain what’s going on after every new iteration. If the “real puzzle” of Rusty Lake is figuring out that overarching narrative, I’m still a long ways off from a solution. Not that any of it makes sense, or at least not to me. But Paradise is probably the most overtly Biblical, an interesting addition when filtered through Rusty Lake’s surreal horror tendencies. Roots had references to Cain and Abel, for instance. This isn’t the first Rusty Lake game to dabble in Biblical allegory. It’s a grandiose undertaking for what started as a simple escape room series.
